Jerry Changed the Game!: How Engineer Jerry Lawson Revolutionized Video Games Forever

Looking for a powerful way to introduce engineering, innovation, and perseverance to young learners? This classroom-ready resource inspired by Jerry Changed the Game! helps students explore how one engineer’s curiosity and determination transformed the world of video games. Perfect for teachers, homeschoolers, and educators working with PK–3 students.

Helping Kids See Themselves as Innovators: A Classroom Experience Inspired by Jerry Changed the Game!

Have you ever noticed how kids approach problems?

They tinker.
They test.
They try again.

And again.

But somewhere along the way… some begin to wonder:

“What if I can’t do it?”

That’s exactly the barrier Jerry Changed the Game! helps break down.

Book Snapshot

Title:Jerry Changed the Game! How Engineer Jerry Lawson Revolutionized Video Games Forever
Author: Don Tate
Illustrator: Cherise Harris
Publisher: Simon & Schuster / Paula Wiseman Books

Age Range: Preschool–Grade 3
Genre: Nonfiction Biography / STEM

Themes:

  • Innovation & Engineering

  • Perseverance & Determination

  • Creativity & Problem Solving

  • Representation in STEM

  • Overcoming Barriers

Get the Book

Grab your copy of Jerry Changed the Game! here

NOTE: As an Amazon Associates I earn from qualifying purchases.

A Story That Sparks Curiosity and Confidence

Before modern gaming systems…

There was a problem.

Players had to buy an entirely new console for every new game—making gaming expensive and limited

Jerry Lawson saw that problem…

…and refused to accept it.

Through persistence, creativity, and determination, he invented a system that allowed players to switch out game cartridges, changing the gaming world forever

This isn’t just a story about video games.

It’s a story about possibility.

Why This Book Matters

Young learners need to see that:

  • Problem-solving is powerful

  • Failure is part of success

  • Big ideas can come from anyone

  • Innovation often starts with curiosity

This book delivers all of that—through a real-life story that feels both accessible and inspiring.

What Students Will Learn

  • What engineers do (they solve problems!)

  • How creativity and persistence work together

  • The basics of technological innovation

  • The historical evolution of video games

  • The importance of representation in STEM fields

What the Guide Includes

👉 Download the full educator guide here

Inside this engaging, standards-aligned resource, you’ll find:

  • Pre-reading discussion prompts

  • Post-reading comprehension + analysis questions

  • Vocabulary development (creativity, determination, dedication)

  • Engineering and problem-solving connections

  • Hands-on timeline and matching activities

  • Writing extensions focused on innovation

Standout Activity: The History of Video Games Timeline

This activity is such a win for young learners.

Students:

  • Match image cards to key moments in gaming history

  • Explore how technology has evolved over time

  • Identify patterns in innovation and design

As shown in the guide (page 3), students examine how gaming evolved from early inventions like Baffle Ball and Pong to modern systems like PlayStation and Xbox

  • Visual learning

  • STEM integration

  • Historical thinking

  • Hands-on engagement

Key Concept: Innovation Through Persistence

Jerry didn’t succeed on the first try.

Or the second.

He kept going.

As highlighted in the guide, his mindset—“If you tell me I can’t do something, I’ll turn around and do it”—models determination in action

That’s the takeaway students carry with them.

Simple 5-Day Classroom Flow

Day 1:
Introduce engineering + discuss problem-solving

Day 2:
Read and explore Jerry’s early curiosity and tinkering

Day 3:
Discuss challenges + perseverance

Day 4:
Complete timeline activity

Day 5:
Reflect on innovation + create student “invention ideas”

Standards Alignment

CCSS:

  • Reading: R.1, R.2, R.3, R.4, R.10

  • Writing: W.2, W.4, W.7, W.8, W.9

  • Speaking & Listening: SL.1, SL.2, SL.4, SL.5, SL.6

NGSS:

  • K-2-ETS1-1 (Engineering Design)

SEL Connections:

  • Confidence building

  • Growth mindset

  • Perseverance

  • Self-belief

Bring This Learning to Life

This story shows students what’s possible.




This guide is part of my Guides by Deb collection—standards-aligned resources designed to help educators turn great books into meaningful learning experiences.

I’m Debbie Gonzales, author, educator, and founder of Pin Lit Marketing, where I help children’s book creators grow their visibility through Pinterest.

Together, this work connects books, educators, and readers in lasting ways.


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